using System;
    /// <summary>
    /// Sys_Role
    /// </summary>
[Serializable]
 public class Sys_Role
    {
       private int id;
       /// <summary>
       /// id
       /// </summary>
       public int Id
       {
         get { return id; }
         set { id = value; }
       }

       private int roleId;
       /// <summary>
       /// 人物ID
       /// </summary>
       public int RoleId
       {
         get { return roleId; }
         set { roleId = value; }
       }

       private int challengeCount;
       /// <summary>
       /// 挑战次数
       /// </summary>
       public int ChallengeCount
       {
         get { return challengeCount; }
         set { challengeCount = value; }
       }

       private string image;
       /// <summary>
       /// 图片
       /// </summary>
       public string Image
       {
         get { return image; }
         set { image = value; }
       }

       private string name;
       /// <summary>
       /// 名称
       /// </summary>
       public string Name
       {
         get { return name; }
         set { name = value; }
       }

       private int type;
       /// <summary>
       /// 我方敌方
       /// </summary>
       public int Type
       {
         get { return type; }
         set { type = value; }
       }

       private int hp;
       /// <summary>
       /// 生命
       /// </summary>
       public int Hp
       {
         get { return hp; }
         set { hp = value; }
       }

       private int att;
       /// <summary>
       /// 攻击
       /// </summary>
       public int Att
       {
         get { return att; }
         set { att = value; }
       }

       private int mp;
       /// <summary>
       /// 能量上限
       /// </summary>
       public int Mp
       {
         get { return mp; }
         set { mp = value; }
       }

       private int rage;
       /// <summary>
       /// 怒气%上限
       /// </summary>
       public int Rage
       {
         get { return rage; }
         set { rage = value; }
       }

       private string def;
       /// <summary>
       /// 防御%
       /// </summary>
       public string Def
       {
         get { return def; }
         set { def = value; }
       }

       private int activeTurn;
       /// <summary>
       /// 行动需要回合
       /// </summary>
       public int ActiveTurn
       {
         get { return activeTurn; }
         set { activeTurn = value; }
       }

       private string skillCycle;
       /// <summary>
       /// 技能（循环使用）
       /// </summary>
       public string SkillCycle
       {
         get { return skillCycle; }
         set { skillCycle = value; }
       }

    }